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Latest publications:
Exploring Teachers’ Use of Tablet Technology in the Classroom: Tools for Motivating At-risk Learners

This article will share details of a research study that explored how teachers use tablets in the classroom and how this technology can meet the needs of at-risk learners.

Article: Print

$US10.00

Published online: February 9, 2017

$US5.00
Flipping the Twenty-first-Century Social Studies Classroom

This article will focus on strategies for flipping instruction in the social studies classroom that have been proven effective by case study research.

Article: Print

$US10.00

Published online: January 30, 2017

$US5.00
Enhancing Teaching and Learning through Technology: A Comparative Study of YouSeeU Integration

This study examines the effectiveness of asynchronous video-sharing technology in curriculum enhancement, student-teacher interaction as well as student engagement and achievement in online courses that emphasize oral communication skills.

Article: Print

$US10.00

Published online: January 20, 2017

$US5.00
Technology and the Post-secondary Classroom: A Critical Inquiry into BYOD Student Experience in Human Sexuality

This article will present the findings of a mixed-methods study on the effectiveness of Bring Your Own Device Technology (BYOD) in a post-secondary classroom.

Article: Print

$US10.00

Published online: December 16, 2016

$US5.00
The International Journal of Technologies in Learning , Volume 24, Issue 1, March 2017

Issue: Electronic

$US25.00

Issue: Print [Authors Only]

$US75.00

Issue: Print

$US100.00
Alternatives to the One Tablet per Child Initiative

This paper provides new directions for the implementation of education policies with a focus on technology in Thailand following the cancellation of the One Tablet per Child Initiative.

Article: Print

$US10.00

Published online: October 4, 2016

$US5.00
Virtual Inclusion via Telepresence Robots in the Classroom: An Exploratory Case Study

Telepresence robots may provide a way for students to remain connected to their schools, classmates, teachers, and maintain or develop critical social relationships via virtual inclusion.

Article: Print

$US10.00

Published online: August 31, 2016

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Games and Game-based Learning in Instructional Design

This article illustrates the value of games and game-based learning in educational settings. It explores how digital and non-digital games can be used to promote student engagement and learning.

Article: Print

$US10.00

Published online: August 12, 2016

$US5.00
The International Journal of Technologies in Learning , Volume 23, Issue 4, December 2016

Issue: Electronic

$US25.00

Issue: Print [Authors Only]

$US75.00

Issue: Print

$US100.00
Instruments to Measure Competences in Digital Storytelling Design at Preschool and Primary Education: The CINEMA Project

CINEMA is an innovative project focused on digital storytelling, carried out in rural schools of Asturias (Spain), whose purpose is to develop children’s narrative, digital, communicative, and socio-emotional competences.

Article: Print

$US10.00

Published online: July 19, 2016

$US5.00