Games and Game-based Learning in Instructional Design

By Sam von Gillern and Zina Alaswad.

Published by The International Journal of Technologies in Learning

Format Price
Article: Print $US10.00
Published online: August 12, 2016 $US5.00

This article highlights the value of games and game-based learning as tools for instructional design. In education, games can promote motivation, engagement, and learning, which present an appeal for the use of games in instructional design. This article begins by exploring relevant literature related to games, game-based learning, and instructional design. It then examines both digital and non-digital games as useful mechanisms for promoting student engagement and learning and provides an analysis of the strengths and weaknesses of digital and non-digital games in education. Finally, implications and directions for future research are proposed.

Keywords: Digital Game-based Learning, Educational Technology, Engagement, Game-based Learning, Games, Instructional Design, Motivation

The International Journal of Technologies in Learning, Volume 23, Issue 4, December 2016, pp.1-7. Article: Print (Spiral Bound). Published online: August 12, 2016 (Article: Electronic (PDF File; 307.916KB)).

Sam von Gillern

PhD Candidate, School of Education, Iowa State University, Ames, Iowa, USA

Zina Alaswad

PhD Candidate, School of Education, Iowa State University, Ames, Iowa, USA